![]() The old system was fine, and having the distribution more evenly spread out meant that players were more likely to be matched with someone of a similar skill, not just a similar rank. But the sudden change to the rank distribution feels silly and poorly thought out. Like I said, I absolutely love Battlerite, it's a great game. Someone who's at the bottom 10% could face up against someone in the bottom 40% very easily. And because there's usually a difference of a few divisions in each game, lower ranking players are going to get the short end of the stick. All this change does is mean the skill difference between Bronze 5 and Bronze 3 is much much greater than the difference between Plat 5 and Plat 3. With the old system, high ranks were already prestigious! Being in Diamond meant that you were in the top 7.5% of players! Plat meant roughly top 25%! There's no reason to suddenly change that. Why? It makes no sense! The devs claim that it's to make the higher ranks more prestigious. that means you have 8 ranks to describe the bottom 50% of players, and 23 to describe the top 50%. ![]() Their new system, however, has a total of 31 ranks, with the average expected to be around silver 3. You should have roughly the same number of ranks dividing your top and bottom 50% of players. That meant there were 20 ranks to describe the bottom 50% of players, and 29 to describe the top 50% of players. The average rank was somewhere in gold, let's say gold 4 to keep it simple. At the time, there were a total of 49 different ranks (6 leagues with 8 divisions each, plus grand champion). ![]() Previously, Battlerite had a rank distribution that represented (roughly) a normal distribution. I'm talking about the new ranking distribution. I love how the devs have added in more heroes and maps and game modes in the past year, but one of the recent decisions they've made is one I deeply disagree with. It's my competitive game of choice right now, CS:GO before it and Dota 2 before that. She’s a straightforward champion who can join fights from a decent range. She can also freeze enemies adding a bit of tactical utility to her kit. Its fast-paced, its enjoyable, and most importantly, there is absolutely no randomness to screw you over! So if you're into these sort of games, I would recommend you at leave give it a look.I'm a huge fan of Battlerite, I currently have about 180 hours in it. Jade is an assassin character who pales in comparison to her contemporaries. Long story short, it is a worthy successor to Bloodline Champions and a pretty damn solid PvP game in its own right. You'll find both the balance changes and an explanation for the new ranking system over there, so in terms of information you should be pretty much covered.Īnd if you're wondering whether Battlerite is worth the asking price or not, you can find my review by heading over here. Since there are far too many changes for me to simply summarize, if you're interested in all of the details I would recommend you head over to the announcement post. But first things first, here's the preview video showcasing Pestilus in all of his bulbous glory: The most recent update is no different in this regard given that it brings with it a brand new hero by the name of Pestilus (inspired by Bloodline Champion's Blood Priest), a greatly improved ranking system, a bunch of winter cosmetics, and naturally, some balance changes to round everything up. The ranking value of the placement matches in battlerite have such a huge weight compared to the following matches played. There have already been numerous balance changes, new hero additions, new maps, and naturally, a bunch of cosmetics to collect. Battlerite launched in Early Access a couple of months ago, but unlike most of the games that simply languish under the Early Access banner the developers have taken it upon themselves to release as many updates as humanly possible.
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